hi, big thx for the nice game demo. greetings from germany
Meme Maze of Oppression VR
A downloadable game for Windows, macOS, and Linux
Stay tuned for an upcoming build of the game in the next two weeks. More information will follow during the update.
By watching to many YouTube videos and playing horror games, your brain is imprison yourself in a surreal world bonded to a wheelchair. You have to find the way out of every maze to escape this spoopy nightmare of your chaotic brain.
The game itself is all about finding your way out of a maze but with a handicap that you're sitting on a wheelchair. There will be hand-crafted and also random generated labyrinths. Moreover, there will be monsters which are chasing you and items which you can use to defend yourself.
This game is in a pre-alpha state of development and is playable for Windows and should also be playable for Mac and Linux.
You can play it in VR with a HTC Vive and the movement controller or with mouse/keyboard or gamepad. The game is also playable without a VR headset.
IMPORTANT VR FUNCTIONS:
- hold both menu buttons for three seconds to reset your position to the wheelchair
- you can change the left and right hand if both movement controllers are very close to each other
- wheelchair controls has two modes: First, grab the wheels directly (exhausting with time). Second, press the trackpad to let the wheels rotate.
- grab interactable objects by holding the trigger button
What is in the Pre-Alpha build:
- the main room which will be used as the main menu
- a VR tutorial room which explains rudimentary the important VR functions
- three hand-crafted labyrinths filled with memes, monsters and despair
- the player and wheelchair model
- some objects to interact with in and without VR (ball, brick, glow stick, chains, signage, lever)
- a little buddy of me, so don’t get scared of him
What can you test for us (voluntary):
- Does the game works with an Occulus Rift?
- Does the game starts on a Mac or Linux OS?
- Is the wheelchair movement in VR with movement controller fumbling or okay?
- Is the control with mouse/keyboard or gamepad fumbling or okay?
- Does the interactable objects behave realistic?
- Is anything strange happening? (glitch, bad performance,…)
- You can post your memes you want to see in game here
Many of the memes, models, textures and sounds are not created by us. But we have paid attention that these things are free from copyright. Nevertheless, if you find something which belongs to you and you don't want that we use it in this game, just contact us.
Also any kind of feedback or ideas are welcome. Thanks!
|Updated||4 days ago|
|Platforms||Windows, macOS, Linux|
|Tags||3D, artificial-intelligence, Dark, Escape Game, First-Person, Horror, maze, Singleplayer, Spoopy, Virtual Reality (VR)|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Gamepad (any), HTC Vive|
Click download now to get access to the following files:
- Incoming update in 2 weeks4 days ago
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Thanks for testing our game! We will write our impressions on your YouTube video.
Ach und ebenfalls beste Grüße aus Deutschland :)
wow, mal ein deutscher entwickler. finde deine idee wirklich geht und würde mich sehr freuen wenn ich das fertige spiel dann auch spielen dürfte :) viele grüße
Ja kein Problem. Das wird allerdings noch ewig dauern bis es wirklich vollständig fertig ist. Denn programmieren ist unser Hobby und bisher keine Einnahmequelle um über die Runden zu kommen. Daher steht dafür täglich nur begrenzte Zeit zur Verfügung. Aber es macht eben Spaß neben unserer KI auch Spiele zu entwerfen.
My biggest feedback is the mazes are too large, and that there needs to be more events or impactful moments - or just a smaller maze per level, by the time I played the 3rd area, I was roaming for around 30 minutes and simply stopped due to boredom and not finding my way through the random maze.
We kinda expect that the maze could be too large. But as we are the developer we knowed de wae out of the maze easily. Perhaps we can build in more events which lead the player in the correct direction and even down-size the labyrinth.
Thanks for that feedback!