Changelog V.2022.03.01
Cursed Dungeon Raider (Prototype) » Devlog
General
- over 40 languages are now supported
- controls can be customized
- interface can be customized
- added a simple objectives interface
Artifacts
- added two new Nordic artifacts
- one artifact can be found anywhere in the dungeon
- two main artifacts have each a fixed artifact room (only one per dungeon; you must play at least two missions to gather all)
- added visual effect if artifact is interactable
Dungeon
- added new traps
- traps are less obvious
- the same trap has now different variations
- trap damage is physically based (before, the trigger did the damage, now the triggered effect must hit the player -> player can evade traps)
- traps can be defused
- added more dungeon decorations
- added more dungeon rooms and those rooms have also different variations
- added one new artifact room for the new artifact
- added spooky SFX
- added cave audio filter for better atmospheric sounds
Equipment
- both arms can carry a different equipment
- equipment on left arm can be used with LMB and right arm with RMB
- flashlight and lantern can be enabled and disabled
- equipment's take less screen space to let the player see more of the world
- removed the map temporarily; will be added back in a future update
- instead added a piece of chalk (player must now draw his own signs on flat walls and solid floors for orientation)
Graphics
- increased performance (in direct comparison with similar lighting)
- more graphic settings
- flames look warmer and more realistic
- added volumetric lighting
Monster
- path finding has less performance impact
- improved monster behavior (more active, less idling)
- monster can hear and see the player based on player behavior (crouching makes less noise and is less visible, running vice versa)
- Golem has a lot more attack moves
- damage is now physically based (before simple radius around monster)
- Golem can destroy doors and statues
- added a special one as a surprise
Player
- objects like cabinets, chests and drawers are now interactable
- fireplaces and torches can now be extinguished by player
- improved crouching and jumping
- player can now go through one side of a double door and is not obligated to open both sides
- player endurance regenerates not immediately anymore, but after three seconds (can't run away from monster forever anymore)
Player Lobby
- created a new player lobby which serves as a player home and in the future as a multiplayer hub
- master bedroom to "sleep" between missions
- added guest bedrooms for incoming guest and multiplayer friends
(functional idea for a future update) - added butler bedroom for your personal butler
(functional idea for a future update) - added gallery to exhibit artifacts
(functional idea for a future update) - added library to gather information about artifacts and mythological monsters
(functional idea for a future update) - added office, which will serve for mission selection
(functional idea for a future update) - added dining hall, kitchen and food storage for food supply
(functional idea for a future update) - added equipment storage to store your bought items physically
(functional idea for a future update) - added an event which triggers under specific circumstances
(more of these events will follow in future updates)
Files
Cursed Dungeon Raider (Prototype V.2022.03.01).zip 1.1 GB
Mar 05, 2022
Get Cursed Dungeon Raider (Prototype)
Cursed Dungeon Raider (Prototype)
Exploration adventure with spooky and horror elements
Status | Prototype |
Author | CleverAI |
Genre | Adventure |
Tags | 3D, Dark, Exploration, First-Person, Ghosts, Horror, maze, Monsters, Survival Horror, Unity |
Languages | Afrikaans, Arabic, Belarusian, Bulgarian, Catalan; Valencian, Czech, Danish, German, Greek Modern, English, Spanish; Castilian, Basque, Finnish, French, Hebrew (modern), Croatian, Hungarian, Indonesian, Icelandic, Italian, Japanese, Korean, Lithuanian, Latvian, Dutch, Norwegian, Polish, Portuguese (Portugal), Romanian Moldavian Moldovan, Russian, Slovak, Slovene, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese (Simplified), Chinese (Traditional) |
More posts
- Indiegogo campaign started!Mar 09, 2022
- Kickstarter campaign started!Dec 27, 2021
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