Changelog V.2022.03.01


General

  • over 40 languages are now supported
  • controls can be customized
  • interface can be customized
  • added a simple objectives interface

Artifacts

  • added two new Nordic artifacts
  • one artifact can be found anywhere in the dungeon
  • two main artifacts have each a fixed artifact room (only one per dungeon; you must play at least two missions to gather all)
  • added visual effect if artifact is interactable

Dungeon

  • added new traps
  • traps are less obvious
  • the same trap has now different variations
  • trap damage is physically based (before, the trigger did the damage, now the triggered effect must hit the player -> player can evade traps)
  • traps can be defused
  • added more dungeon decorations
  • added more dungeon rooms and those rooms have also different variations
  • added one new artifact room for the new artifact
  • added spooky SFX
  • added cave audio filter for better atmospheric sounds

Equipment

  • both arms can carry a different equipment
  • equipment on left arm can be used with LMB and right arm with RMB
  • flashlight and lantern can be enabled and disabled
  • equipment's take less screen space to let the player see more of the world
  • removed the map temporarily; will be added back in a future update
  • instead added a piece of chalk (player must now draw his own signs on flat walls and solid floors for orientation)

Graphics

  • increased performance (in direct comparison with similar lighting)
  • more graphic settings
  • flames look warmer and more realistic
  • added volumetric lighting

Monster

  • path finding has less performance impact
  • improved monster behavior (more active, less idling)
  • monster can hear and see the player based on player behavior (crouching makes less noise and is less visible, running vice versa)
  • Golem has a lot more attack moves
  • damage is now physically based (before simple radius around monster)
  • Golem can destroy doors and statues
  • added a special one as a surprise

Player

  • objects like cabinets, chests and drawers are now interactable
  • fireplaces and torches can now be extinguished by player
  • improved crouching and jumping
  • player can now go through one side of a double door and is not obligated to open both sides
  • player endurance regenerates not immediately anymore, but after three seconds (can't run away from monster forever anymore)

Player Lobby

  • created a new player lobby which serves as a player home and in the future as a multiplayer hub
  • master bedroom to "sleep" between missions
  • added guest bedrooms for incoming guest and multiplayer friends
    (functional idea for a future update)
  • added butler bedroom for your personal butler
    (functional idea for a future update)
  • added gallery to exhibit artifacts
    (functional idea for a future update)
  • added library to gather information about artifacts and mythological monsters
    (functional idea for a future update)
  • added office, which will serve for mission selection
    (functional idea for a future update)
  • added dining hall, kitchen and food storage for food supply
    (functional idea for a future update)
  • added equipment storage to store your bought items physically
    (functional idea for a future update)
  • added an event which triggers under specific circumstances
    (more of these events will follow in future updates)

Files

Cursed Dungeon Raider (Prototype V.2022.03.01).zip 1 GB
Mar 05, 2022

Get Cursed Dungeon Raider (Prototype)

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